﻿using strange.extensions.context.impl;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameRoot : ContextView//带View的可以当做组件挂载
{
    private void Awake()//父类继承MonoBehavior
    {
        this.context = new GameContext(this,true);
        context.Start();//开始整个框架 运行绑定
    }
}
